Daniel "Artosis" Stemkoski, StarCraft2 commentator for GOMtv, is the star of the 61st episode of my 'Grilled' interview series.
How balanced was BW? Which BW and SC2 players stand out in terms of innovation, historically? Why does he describe players as being "stuck in their heads"? What is his take on the careers of HuK and Idra? We discuss a number of abstract topics such as the process of bringing ideas down into thoughts and then words, the interaction of meta-strategy concepts and the depth and breadth of pro knowledge about the game.
Time line of topics:
00:28 The balance in Brood War.
03:22 Balance vs. variety of options.
08:21 A theory on why SC2 has less drawn out macro than BW.
14:27 Accounting for the large turnover of top players in GSL/Korea.
18:37 Picking out 3 BW players and 3 SC2 players whose innovations/impact stood out to him.
26:46 Mvp's ability to return to the absolute top of the scene again and again.
29:35 What separates a good and a great player - ability to adapt their style.
33:15 Translating abstract ideas into words.
37:11 Linking Hindu metaphysics with how ideas interact with the game.
42:15 The art of thinking about StarCraft, as separated from playing.
46:53 The intellectual satisfaction of studying StarCraft.
50:16 Players not being better than their results.
54:37 Artosis' past as a hater of certain styles or pros' play.
59:15 The Artosis curse.
1:01:59 The community's perception of HuK, put into context.
1:06:39 IdrA as the polar opposite of HuK.
1:11:37 Conjecture on how IdrA's career might have gone if he'd played a different race in SC2.
1:13:52 Was it always planned for Artosis to become a commentator in Korea?
1:17:25 His role working with Tasteless and people's criticisms of the latter.
1:20:11 Hypothetical: Artosis can go back in time and put his mind into the body of a Korea progamer, who does he pick?
1:22:40 Final words/Outro.